Hash-seeded point field with parallax drift and additive accumulation, dynamic trails.
Refraction through a sphere with a matcap environment and chromatic edge dispersion.
Hash-seeded points with parallax layers, twinkle, and additive accumulation.
Raymarched fbm density with a single light term, for volumetric cloud and smoke.
Concentric ripple normals lit by a matcap environment for a liquid-metal read.
Refraction through an animated height field, with chromatic dispersion on the edge.