OpenShaderLibrary
In Progress
Soon

Particle Field

Hash-seeded point field with parallax drift and additive accumulation, dynamic trails.

Soon

Glass Bead

Refraction through a sphere with a matcap environment and chromatic edge dispersion.

Soon

Star Field

Hash-seeded points with parallax layers, twinkle, and additive accumulation.

Soon

Smoke Volume

Raymarched fbm density with a single light term, for volumetric cloud and smoke.

Soon

Chrome Ripple

Concentric ripple normals lit by a matcap environment for a liquid-metal read.

Soon

Caustic Glass

Refraction through an animated height field, with chromatic dispersion on the edge.